>>11608Play both desu, they're cheap on sale. Sekiro's gameplay is very different and mastery comes down to learning how 2 parry gud. As an action game progress is gated by skill with the fat of stats and gear trimmed off. It is a game you can pick up, learn, and complete. Limiting itself to the sword means they can focus everything on refining how it feels and the options you can take. Combat is very tight and feels good.
Nioh and Sekiro are superficially the same in that they both feature sword fighting Youkai in 16th century Japan. Nioh offers a completely different experience and one that is all about the RPG statsheets, refining builds, and the over the top shinto sword fantasy bullshit. The story is
pretty simple with your character being a mute, and you follow along Nobunaga's conquest of Japan with other characters over the some 50 years in game; you'll enjoy it if you are a nerd for Japanese history and can recognize the names.
Where it really differs from Sekiro is in the difficulty and New Game progression. Sekiro follows typical FromSoft NG+ where some minor drops change around and things are a little harder; Nioh on the otherhand, doesn't really start until NG+ where builds actually come into importance with new item rarities, bosses, difficulty, and item crafting options. Nioh also has fashion capability and equipment remodeling (you can have item A's stats with item B's appearance), there's a lot of customization you can put into your dude/gal.
Nioh's graphics has a bit of a problem in that the Japanese are allergic to anti-aliasing, if you have an Nvidia card you can do the built in DLSS, but if not then you'll need to get used to not having anti-aliasing (super obvious on the shinobi set's fishnetting) or trying hacky reshade workarounds.