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File: 1450279534545.png (534.22 KB, 1100x1568, 195059f963e7c773922cac9ba9….png) [ IQDB | SauceNAO ]

 No.1396[View All]

I figured I'd make a separate thread for this so we don't take over the video game thread!

Feel free to post in this thread if you want to fight with other nenpos or just want to talk about how to get better at the game!
250 posts and 51 image replies omitted. Click reply to view.

 No.7185

Looking to get into meltyblood. Does anyone in US East wanna play with me?

 No.7189

>>7185
caster or steam

 No.7190

>>7189
caster. i have a steam though if you want to contact me through there

 No.7191

>>6640
Wanna play together?

 No.7299

Are there typically more online players on PC or PS4?

 No.7300

>>7299
I would think ps4 usually, but depending on the game theres probably still people playing on pc

 No.7304

>>7299
Usually more people play on consoles as far as I'm aware but I only play with my friends anyway.

 No.7329

File: 1472354362760.jpg (150.65 KB, 631x499, 18975_front.jpg) [ IQDB | SauceNAO ]

Can someone help me figure out what's going on behind Kiske in this image?

 No.7338

How do i get good at fighting games?

 No.7342

>>7338
Practice combos. Start with simple Bread and Butters and make them more complex as you improve.
Learn two good setups for your character if you get a knockdown to start with, something that hits high and something that hits low for example.
Jump less.
Don't wakeup super.
Learn to anti-air consistently.

After that it's just learning the neutral game of whatever game you play I guess.

 No.7345

>>7329
Looks like he bought a cursed sword from Salvador Dali.

 No.7395

File: 1472652883249.jpg (380.16 KB, 877x1241, parking lot tournament.jpg) [ IQDB | SauceNAO ]

>>7338
You should start by picking a game you want to play, just check out the replies to >>6336 for possible games to choose from!

After you've picked your game you should choose a character that you want to play and practice with!
You should try playing all characters the game has to offer and pick the one you feel most comfortable with but you can also just choose a character based on their looks if you're willing to put in more effort to learn them!
You can usually check out the special moves of each character in the start menu so make sure to practice those and memorize the ones your character of choice uses. You should also take a look at all the normal moves your character has, like basic punches and kicks since those can also vary greatly from character to character!

Once you've picked a character and got familiar with their moveset you should start learning the fundamentals. Fundamentals are basic game mechanics that apply to all fighting games.
The ones every beginner should be aware of in my opinion are blocking, pressure and zoning.

 No.7396

Blocking is one of the most important aspects of fighting games. I often catch beginners just walking into my attacks or getting caught by one because they weren't blocking. Knowing when to block and when to attack is vital for becoming good at fighting games!
To block attacks properly you have to be aware that there are 3 ways you can block in most fighting games: Low, high and in the air, although in some fighting games blocking in the air is impossible so be aware of that!
Blocking low means blocking while you're crouching and it's the preferred method of blocking on the ground. Blocking high means blocking while you're standing. Some attacks on the ground can only be blocked low and most of them are pretty fast while some attacks on the ground can only be blocked high, those are called overheads, but they are usually slower than the low attacks so you can switch from a crouch block to a standing block in time to block those if your reflexes are fast enough! Most jumping attacks have to be block high, so make sure to be standing if you see your opponent jump at you! Blocking in the air is usually pretty bad since most ground attacks can't be blocked in the air and a lot of characters have "anti-air" attacks that can hit characters that are trying to jump at them easily.
Be aware that throws can't be blocked at all but usually you can counter a throw if you're fast enough by using a throw yourself while being throw! This is called a tech throw and will stop you from being thrown while pushing your opponent away from you and giving you an opportunity to escape!

 No.7397

Now learning how to block goes hand in hand with learning how to apply pressure which means making your opponent block! If you know what's difficult to block you know what to use against your opponent while he's blocking! You can use high and low hitting attacks or throws to try and break through your opponent's defence, this is called mix-up! You can also try and get behind your opponent, this would force your opponent to change the direction in which he's blocking and can allow you to get a hit in! This is a more advanced technique which is called a cross-up that usually involves jumping over your opponent and executing an attack at the right moment but some characters can use teleportation moves to archive the same effect which makes it a lot easier but also a lot riskier since those moves are easy to counter if your opponent expects you to teleport!
When applying pressure you have to be aware that some of your attacks are safe on block while others are unsafe, also called being plus or minus on block, which means some attacks allow you to recover faster than your opponent while others recover slower and leave you open to a counter attack! Fast attacks like short punches and kicks are usually safe, or plus, on block while slow attacks like special moves are usually unsafe, or minus on block. The reason for this are the recovery frames of the attack and block animations during which a character can't perform another action. If the attack animation has less recovery frames it allows you to act faster than the person who blocked your attack while if it has more you'll react slower, which means if both opponents perform the same attack at the same time after an attack has been blocked, the character with less recovery frames will attack first and hit his opponent! This probably sounds pretty complicated but you can usually read up online which of your character's attacks are safe on block and which aren't!

 No.7398

In order to get your opponent to block you need to attack and gain the upper hand first and this is where zoning, also called footsies in street fighter, comes in. This occurs during neutral game, when both players can move and attack freely like at the start of each round.
Zoning means controlling space and to do that you have to be aware of the reach and properties of your attacks and the attacks of your opponent. Knowing every single attack in the game is probably too much to ask for from a beginner but you should at least know all of the attacks your character uses, learning what attacks your opponents use usually comes with experience!
To zone effectively you want to stay at a distance where you can use your best attacks and your opponent can't use his! Some characters want to be very close to their opponent while others are comfortable at distance and some prefer a medium range, you have to find out what kind of distance is best for your character! The goal is to get a hit in on your opponent while not getting hit yourself and to archive that goal you use the tools your character has at his disposal, like fireballs or long low hitting kicks to outreach and outmanoeuvre your opponent.
Some characters are better at zoning than others, which is why close range characters or grappler usually struggle against characters with long range while trying to close the distance, as long as the long range character reacts to every attempt the close range character makes to get in he will usually be able to keep him at bay while staying at a safe distance. This usually requires the long range character to predict his opponents next move and the close range character to take risks while trying to get close, if either makes a mistake they'll get punished for it and will end up taking lots of damage. Zoning or rather the neutral game in general is the most difficult but also the most rewarding aspect of fighting games, mastery over the neutral game is what separates the good from the average player.
Unfortunately there isn't much you can do except for learning the different moves and options the characters in your chosen game posses, learning what to do in a certain situation or predicting what your opponent will do only comes with experience.

 No.7399

There are more aspects to fighting games than those I've mentioned but these are the most basic and most important ones, one more thing worth mentioning is knocking your opponent down or how to deal with getting knocked down yourself.
Once your opponent is knocked down after a sweep or throw, he'll have to go through an animation of getting up from the ground. He's usually invincible during that animation but if you time your attack right you can hit him right after the animation is over which will force him to block although executing an attack like this can be pretty tough! This is called a meaty but the idea of applying pressure to a knocked down opponent in general is referred to a okizeme or oki for short. If you knock down your opponent try to force him to block right after he gets up so you don't lose your advantage!
Now if you get knocked down yourself the best course of action is usually blocking unless your opponent doesn't try to keep pressuring you! Your opponent has the frame advantage so if you try to throw out an attack you'll usually get hit first. This isn't true for attacks with invincibility frames, though! There are attack animations during which your opponent can't hit you no matter what like Ruy's Shoryuken, attacks like that are called reversals since they can reverse the flow of the game in your favour! If you throw out a reversal as you get up from the ground, also called wake up, your opponent's attack won't be able to hit you and you'll hit your opponent instead! Be careful though since reversals are usually VERY disadvantageous on block so if your opponent expects you to use a reversal he'll block it and punish you for it! Note that you can also use reversals while blocking your opponent's attacks but the timing has to be very precise.

 No.7401

File: 1472653140831.png (132.84 KB, 500x650, __nekoarc_and_riesbyfe_str….png) [ IQDB | SauceNAO ]

Try to familiarize yourself with all of these fundamentals, after you feel a little more confident you can try and practice some combos for your character!
Combos are great ways to deal lots of damage but they require a decent level of execution on your part! Try to learn simple combos or bread n' butter combos as they're often called. Each combo has a starter, usually an attack that's useful in neutral game or is just simple to combo off of, and a finisher, an attack that puts your opponent in a disadvantageous position like knocking him down or pushing him into a corner or simply an attack that deals a lot of damage.
Try to learn a simple combo for every starter that you have and try to use finishers depending on the situation you're in, whether you want to knock your opponent down to attempt some oki, push him into a corner to prevent him from escaping or just finish the round by dealing a lot of damage and killing your opponent.
I'd recommend getting an arcade stick since they make performing combos a lot easier in my opinion, there are also some advanced techniques that can only be performed on a stick but there's also a lot of top players that use a gamepad so just use whatever you feel comfortable with!

Hope this lengthy post can help some /nen/frens who are interested in fighting games!
There's a whole book about how to get good at fighting games and competitive games in general: http://www.sirlin.net/ptw/
I never read it but I've heard it's great so maybe give that a try if my post wasn't in depth enough for you!

 No.7751

Wow Mai will be in the latest BlazBlue game! Now I'll definitely have to read Remix Heart!

 No.7933

apparently there is rumors about revelator pc being announced at ceotaku??

 No.7934

>>7933
I hope it's true, I'm still not sure about getting a PS4.

 No.8026

No PC announcement…

 No.8047

>>8026
what did they announce?

i got a ps4 and i think im gonna get the new blazblue for it but might still wait for gg on pc so i can get the dlc for free

 No.8049

>>8047
You should have bought GG a couple days ago it was on sale for like $20.

And they announced a tournament they'll be holding in February, anime ascension. Literally nothing.

 No.8087

>>8047
I'd wait with buying the new BlazBlue since they usually release an extended version a few months later that has all the dlc characters, better balancing and additional game modes and bits of story.

I think if Revelator comes to PC it'll be sometime around Christmas, probably even later though…

 No.8092

>>8087
thats how it always is, after they release the new blazblue extend then in a few months the new ggxrd annihilator will come out and so on.

 No.8131

File: 1475828355591.jpg (87.54 KB, 600x470, c38c6db4aed00740dac4f12349….jpg) [ IQDB | SauceNAO ]

Do any nenpos play melee nowadays? I just got one of those gamecube to usb adapters and I'd like to try some netplay.

 No.8160

>>8131
I was thinking about getting one. Are you a total beginner as well? I wanna play with someone on my level.

 No.8161

>>8047
They announced nitro blasterz for PC

 No.8172

>>8160
I'm pretty new relatively, but I'm not a total beginner unfortunately. If you get one though maybe I could help you with some pointers.

 No.8179

>>8131
I could try playing it on an emulator but I've never played melee before!

 No.8431

… so i'll post it in both!

 No.8588

File: 1477838328154.jpg (155.65 KB, 1920x1080, 1476350222911.jpg) [ IQDB | SauceNAO ]

jam

 No.8631

>>7751
Apparently they're releasing her(him?) as paid dlc instead of giving her(him?) out for free like with the guilty gear characters…

https://mobile.twitter.com/aksysgames/status/790970112870273024

I still am planning on getting it if anyone wants to play. I won't be able to play until the weekend though.

 No.8652

File: 1478028627262.png (358.46 KB, 881x1000, 7af57716128284ce657caaa704….png) [ IQDB | SauceNAO ]

>>8631
oh what the game came out today? I thought it was releasing next week. guess I'm going to gamestop

 No.8653

>>8588
Stop right now.

 No.8657

File: 1478035788423.gif (2.82 KB, 101x219, jam-undies.gif) [ IQDB | SauceNAO ]

>>8653
yowai aru ne

 No.8673

>>8631
I think I'll just wait for the "Extend"´version with all the dlc and balancing stuff!
It'll probably be a while until they release it on the PC though…

 No.8684

>>8673
i think i read that the creator doesn't plan on making an extend version but i can't find the link anymore.

I went to the game store today but they didn't have it in stock and so I felt a bit silly because it seems like pre-ordering would have actually made a difference. I had to order it to be shipped to me so it should show up Friday, and I don't have to pay shipping so I guess it's not that bad.

 No.8695

File: 1478151947190.jpg (68.38 KB, 1280x720, [HorribleSubs] Stella no M….jpg) [ IQDB | SauceNAO ]

i got blazblue if anyone wants to play tomorrow its my first blazblue so im pretty bad please treat me warmly

 No.8702

anyone who wants to play the new blazblue add me on playstation

 No.8703

>>8684
I found it: http://shoryuken.com/2016/10/04/there-wont-be-a-blazblue-central-fiction-extend-mori-says/

At the same time he says that he'd like to make balance adjustments to the game and add new characters though which is basically what every Extend version has done so far…
I'll just wait two years since that's how long it usually takes them to either release an Extend version or port the game to PC!

 No.8729

File: 1478293901572.png (532.79 KB, 627x599, 627px-BBCP_Celica_5A.png) [ IQDB | SauceNAO ]

this game has so many cute girls its hard to choose who to play

 No.8748


 No.8749


 No.8755

>>8748
>>8749
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 No.8758


 No.8837

I'm really bad at fighting games but I enjoy them immensely.

 No.8847

>>8837
I don't think anyone here is very good at them…
The most important part is that you have fun while playing with your frens!

 No.8868

Looks like abyss mode is more broken than ever, can't wait to get my hands on this game!

 No.8889

Blazblue is fun but I keep going back to Guilty… it feels a lot smoother.



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